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0.19.0

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@Darkblader24 Darkblader24 released this 27 Jun 16:46
· 3 commits to master since this release
0655131
  • Fully compatible with Blender 2.93

  • Translations:

    • Added Korean translation!
      • Cats is now translated into Korean by a large portion
      • To use it, simply change your Blender language to Korean and then restart Blender or select it in the Cats Settings
      • Thanks to Siromori for contributing the translation! <3
    • Added Cats Ui Language setting
      • This lets you choose in which language Cats should be displayed
      • Setting it to "auto" will choose the current Blender language
  • Model Options:

    • Added "Connect Bones" button
    • Added options to keep merged bones and to merge the bones of visible meshes only
  • Custom Model Creation:

    • Reworked "Attach Mesh" feature, it is much more reliable now
  • General:

    • Fixed translation errors
    • Updated mmd_tools
  • Bake: (by feilen)

    • Emission influence baking: fake realtime lighting based on your emissive channel, quest-compatible!
    • 'Manual' reprojection mode for Bake: creating new UV maps called 'Target' will allow you to re-bake
      to a specific layout.
    • 'Optimize static shapekeys' option
      • Splits your mesh into two skinned meshes, one with all shapekey-influenced geometry,
        one with the rest (and fixes the normals in place). Significantly improves GPU performance, especially when a lot of shapekeys are in effect.
        Needs the lighting anchor point in Unity to be set to the armature Hips on both, or you'll get lighting artifacts.
    • Introduce 'BakeFixer.cs', which is a run-time unity script that hopefully should do the lighting work for you.
    • 'Ignore hidden objects' option
      • When baking, this will ignore any objects you currently have hidden, making it easier to create different versions of your avatar.
    • Apply Current Shapekey Mix option
      • Sets your basis to whatever current mix of shapekeys you have. Always-on shapekeys are terrible for performance,
        so if you have some that are only intended to customize the character without updates, this will help with that.
    • '_bake' shapekeys: any shapekey with '_bake' at the end will be applied and completely removed, allowing the static shapekeys option to work better.
      If you're an avatar creator distributing bases, this is recommended for character customization keys!
    • Misc: Updated defaults to be in line with updated Quest limits.